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Aashish Bharunt
Realtime VFX Artist
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Realtime VFX
Technical Art
Game Systems Design
Texturing
Digital Painting
Niagara Mesh Follows Splines
Creating your own Rename Tool in Unreal Engine
DIfferent ways to Paint Vertex Color in Houdini for Game Assets
Set Custom Positions for Ribbons in Niagara using Scratch Pads
Use PreFractured Mesh from Houdini in Niagara
Setup your own Child Parent Emitters using Scratch Pads in Unreal Engine
Spawning Equidistant Particles in Niagara | Unreal Engine
Aligning Mesh Renderer in Niagara to Camera
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