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Aashish Bharunt
Realtime VFX Artist
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Realtime VFX
Technical Art
Game Systems Design
Texturing
Digital Painting
Setting up a Dynamic Crosshair In Unreal Engine
Set your own Game Mode and Custom Input System
Use PreFractured Mesh from Houdini in Niagara
Set Custom Positions for Ribbons in Niagara using Scratch Pads
DIfferent ways to Paint Vertex Color in Houdini for Game Assets
Setup your own Child Parent Emitters using Scratch Pads in Unreal Engine
Spawning Equidistant Particles in Niagara | Unreal Engine
Creating your own Rename Tool in Unreal Engine
Aligning Mesh Renderer in Niagara to Camera
Niagara Mesh Follows Splines
Explosions VFX
Muzzle Flashes | Realistic VFX Exploration
Realistic VFX Exploration
Lightning Ground Crack VFX | Download Files Available
Poisonous Meteors | Download Files Available
Stylized Sword Slash
Realtime Explosion
Ink Style VFX
Icy VFX Projectile
Homing Missile VFX (UnrealEngine)
RBD VAT (Houdini to Unreal Engine)
Razor Crest Texturing
Wheel Loader Texturing
Forest Ground
Texturing
Warrior
Quixel Tests
Puddles Quixel Test
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