This is an ongoing series Realistic VFX exploration where every month I will be sharing an effect type from different games and will try to recreate them in Unreal Engine to best visual quality. This one is for various explosions, might add more here once I create more but this is the general workflow I go by if I want to create Explosions via Flipbooks.
Explosion v_01
Explosion v_02
Explosion v_01
without YT compression
Explosion v_02