This is an ongoing project where I tasked myself to explore Realistic VFX in games. There are mostly inspired by my favourite games and to name a few Helldivers 2, Last of Us, Uncharted, Far Cry, RDR2 and many more but the main challenge was to create a full Gameplay Ability System where I can change the weapons and fire projectiles, bullets and flames and everything which I add in future.
Learning to make a Full Playable Character in Blueprints and driving it through Custom Inputs and Animation was a task in itself. Moreover I learnt how to use MetaSounds, Blueprint Interfaces, Game Design and more.
This was an self learning project to give myself time and idea of how unreal engine is working as a whole for a gaming perspective and now I am planning this on a bigger scale which you can check the WIP on the link provided below.
Realtime VFX Exploration (Part 02) - https://open.codecks.io/aashish/decks/6-realtime-vfx/card/114-realtime-vfx-exploration-part-2
Main Video